Speaking of her body, I’m sure you’ve noticed that Ayumi wears dental floss for underwear and likes to do battle dressed in as little clothing as possible. Makes you wonder whether or not there’s much of a game behind all that fan service, but I can assure you, if it’s lavish visuals and monster slaying you’re after, you can’t do better than X-Blades. The eye candy—and she’s just the beginning— is a bonus.
A pleasing experience for both casual gamers and action/platformer maniacs, X-Blades managed to pleasantly surprise me and offer me a few minutes a day of relaxation and fun. While the game is not complex nor it does want to be, it succeeds in building up a strong new female character - Ayumi, most likely a favorite for anime fans, and a nice fantasy universe setup for the possible sequels to come. Nicely done, Gaijin!
Aside from the loving exactness with which the airplanes were rendered -- complete with wear and tear in the cockpit -- the exterior environments were breathtaking.
three difficulty settings: Arcade, Simulation, and Hardcore Simulation. This hardcore setting removes all external camera options and forces the player into the cockpit view. Also, forget your nice convenient digital HUD, players will have nothing more than the instruments inside their cockpit, all of which are fully functional.
The really amazing look of the game will definitely attract people, with its vivid landscapes and progressive plane damage, all pumped through a decidedly next-generation engine.
...atmosphere aand environmental detail go hand in hand for the team at Gaijin, with some stunning views on offer when your concentration strays from the crosshairs.
We jumped into the cockpit of a nimble British flyer as wave after wave of Luftwaffe bombers slowly zeroed in on Dover. The attention to detail was striking. Every tree and building on the ground was modeled in 3D, so buzzing the tower proves to be a harrowing experience.
Visually, this is a gorgeous game; aircraft are rendered in sharp detail, but even more impressive were the fully 3D landscapes below. There are thousands and thousands of 3D trees, roads, villages, landmarks, cities, rivers, and more.
X-Blades is a fantasy action game starring the deadly Ayumi, a female treasure hunter looking for (obviously) treasure. To help her on her journey she has two trust gunblades; imagine if Squall could dual wield, and you'll understand how awesome the idea is.
You've got your blades for close combat, your gun for taking out those annoying bastards who materialize in the air 10 feet above you, and a few spells at your disposal to keep things interesting.
X-Blades is certainly very easy to pick up and play. Guiding Ayumi through the game, hacking and slashing your way through countless of enemies is both fun and challenging at the same time.
Speaking of which, Ayumi may just take the crown for the tightest outfit in female videogame character history. We're not kidding when we say her outfit (which we've taken to calling the Battle Thong) looks like it was painted onto her body with an airbrush. IGN.com: X-blades - preview (English)
There's hacking, slashing, soul collection, unlockable powers, dual gun blades, spells and time slowing special attacks. It's simple and easy to pick up and play. Videogamer.com: X-blades - preview (English)
The gameplay, although familiar, looks to offer a heart-racing romp punctuated by quick, stylish combat and epic boss battles, all complemented by super-stylized art design. AtomicGamer: X-blades - preview (English)
...X-Blades looks stunning. The environments, in particular, look downright beautiful, with gorgeous lighting that fills up the entire image, and a color palette so vivid that it oozes eye-candy. PSX Extreme: X-blades - preview (English)
I think that Adrenalin will primarily appeal to fans of racing games. But since it is not a hardcore driving sim, it will also be fun to play for arcade admirers and casual gamers... RPG Vault: Adrenalin - interview (English)
Through state-of-the-art integration of set-top box technology and a wireless gyro mouse, consumers can stand in front of their televisions and execute a full golf swing to hit a virtual ball on a simulated golf course. The simulator shows the distance and direction of the shot... Forbes.com: news
Home PC Magazine: Flight of Fancy - interview (Russian)
Yep, it will be a simulator of flight of a dragon, but with some I shall add an arcade. We try to transfer a maximum of sensations from the present flight, to give the player to feel, that it can fly, as in dream! Playing for the winged pangolin you should fly by many grounds, carrying out set of tasks...
- Before we get started can you please introduce yourself and what you do?
- My name is Kirill Yudintsev. I am the creative director, and main founder of most game projects of Gaijin Entertainment.
- Where did you get the idea for this kind of game?
- The idea of the game belongs to me. Once I have reflected and decided - why not make a game where the player could feel like has is in dream?! In a fantasy world of good and evil. It was necessary to invent a must original game that differed from others' games. And we have decided to make a flight simulator of a Dragon, and base the control on web-cam.
Klingt wirklich cool was die Jungs aus Russland da in der Mache haben. Ich habe mich schon immer gefragt warum die mit dem Eye Toy salonfahig gewordene Technik der Bewegungs-Steuerung nicht massiver genutzt wird, und nur in kurzweiligen Simpel-Spielchen zum Tragen kommen. Gaijin konnte mit Flight of Fancy einen gro?en Schritt fur das Genre machen. Hoffentlich findet sich in unseren Gefielden ein Publisher, der sich dem ganzen Projekt mit dem notigen Aufwand annehmen kann.
Russian developer Gaijin Entertainment has provided the answer to that question with its in-development title Flight of Fancy. Displayed at this year's E3 (in the depths of Kentia Hall), the PC game lets the player control a dragon's flight by flapping his arms in front of a motion-tracking camera. A ghost image of the player's arms is shown on the screen, and it's fascinating to see how accurately the dragon follows your movements. Raising your arms makes the dragon climb, and dropping them to your sides sends the dragon into a dive. Speed is controlled by flapping faster or slower, and turns are accomplished by tilting your arms and body, sending the dragon into a banked turn.