Gaijin Entertainment announces that the post-apocalyptic online action game Crossout is upgrading the game engine to the Targem Engine 2.0 with release of the next major update, and this change will bring a completely new visual and gaming experience to users. Literally every aspect of the game is being reworked: lighting and shadows, visual effects, the physical model, color palette, interface and controls, sound effects and much more! System requirements and performance will remain the same. The update is called Crossout: Supercharged and will be released on October 25th.
Thanks to the Global Illumination technology implemented in Targem Engine 2.0, the game will now accurately calculate reflected and scattered light, so that the picture in low-light and completely shadowed areas will look more real. Contact shadows (SSC) and local screen space reflections (SSLR) technologies are used to correctly draw shadows and reflections of objects of any size and on any surface, including water. Post-processing effects like Motion Blur, Lens Flare and Bloom bring the image in the game even closer to real life, imitating the work of photo and video shooting equipment. All of these changes will be available on all platforms, including PlayStation 4 and Xbox One.
In Crossout Supercharged, each post-apocalyptic armored vehicle, carefully assembled by the player from thousands of available parts, will behave even more differently than before. The new wheel physics and camera behavior make driving more immersive and the feeling of speed more intensive. The suspension will now realistically react to turns, sharp starts or stops, and driving over obstacles. The interaction with the environment is also now more realistic, with better traction simulation and new effects like slippage at the vehicle start. Explosions have also become more spectacular, more diverse and more believable: the parts flying off from the destroyed armored vehicle have an impulse, a burnt carcass and traces of fire remain on the ground, the effects of the destruction of generators, engines and fuel barrels have been reworked.
Many vehicle parts will now work differently, and the control scheme and interface in the game has been updated as well. For example, vehicles with a chassis that allows you to move in any direction, such as mechanical legs or hovers, will be more convenient to use. Now players can turn and strafe them in a manner typical for shooter games, which makes the control much more comfortable, especially on consoles. In addition, animations and effects have been improved for hovercrafts, and those machines will also now behave more realistically, as each movement will now take into account the position of its center of mass. The legs have also received updated movement physics that takes weight into account more realistically, so that heavy legs-equipped crafts can now outpush almost any other chassis.